#include <tb_basic_shapes.h>
Public Member Functions | |
| OutlinedCircleShape (const float radius, const tbGraphics::Color &fillColor=tbGraphics::Color::kWhite, const tbGraphics::Color &outlineColor=tbGraphics::Color::kBlack, const tbMath::Vector2 &position=tbMath::Vector2::Zero(), const int sectionCount=30) | |
| virtual | ~OutlinedCircleShape (void) |
Public Member Functions inherited from TurtleBrains::Graphics::OutlinedPolygonShape | |
| OutlinedPolygonShape (void) | |
| OutlinedPolygonShape (const OutlinedPolygonShape &other) | |
| virtual | ~OutlinedPolygonShape (void) |
| virtual void | ClearVertices (void) override |
| void | SetFillColor (const tbGraphics::Color &fillColor) |
| void | SetOutlineColor (const tbGraphics::Color &outlineColor) |
Public Member Functions inherited from TurtleBrains::Graphics::PolygonShape | |
| PolygonShape (void) | |
| PolygonShape (const PolygonShape &other) | |
| virtual | ~PolygonShape (void) |
Public Member Functions inherited from TurtleBrains::Graphics::Graphic | |
| Graphic (void) | |
| Graphic (const Graphic &other) | |
| virtual | ~Graphic (void) |
| bool | IsActive (void) const |
| void | SetActive (const bool isActive) |
| void | Update (const float deltaTime) |
| bool | IsVisible (void) const |
| void | SetVisible (const bool isVisible) |
| void | Render (void) const |
| const tbMath::Vector2 & | GetPosition (void) const |
| void | SetPosition (const float x, const float y) |
| void | SetPosition (const tbMath::Vector2 &position) |
| void | SetOrigin (const AnchorLocation &anchor) |
| void | SetOrigin (const float originX, const float originY) |
| float | GetDepth (void) const |
| void | SetDepth (const float newDepth) |
| void | SetScale (const float scale) |
| void | SetScale (const float scaleX, const float scaleY) |
| void | SetRotation (const float rotation) |
| float | GetRotation (void) const |
| void | SetScroll (const float scroll) |
| void | SetScroll (const float scrollX, const float scrollY) |
| bool | IsRelative (void) const |
| float | GetWidth (void) const |
| float | GetHeight (void) const |
Additional Inherited Members | |
Protected Member Functions inherited from TurtleBrains::Graphics::OutlinedPolygonShape | |
| void | AddOutlineVertex (const tbMath::Vector2 &position) |
| void | AddShapeVertex (const tbMath::Vector2 &position) |
| void | AddShapeAndOutlineVertex (const tbMath::Vector2 &position) |
| virtual void | OnRender (void) const override |
Protected Member Functions inherited from TurtleBrains::Graphics::PolygonShape | |
| virtual PixelSpace | GetPixelWidth (void) const override |
| virtual PixelSpace | GetPixelHeight (void) const override |
| void | SetAsTriangles (void) |
| void | SetAsTriangleFan (void) |
| void | SetAsTriangleStrip (void) |
| void | SetAsLines (void) |
| void | SetAsLineStrip (void) |
| void | SetAsLineLoop (void) |
Protected Member Functions inherited from TurtleBrains::Graphics::Graphic | |
| virtual void | OnUpdate (const float deltaTime) |
| const Color & | GetColor (void) const |
| virtual void | ApplyTransform (void) const |
| virtual void | PopTransform (void) const |
The OutlinedCircleShape is a special case of the OutlinedPolygonShape that creates a circle with a specified radius and color to be displayed in a scene.
| TurtleBrains::Graphics::OutlinedCircleShape::OutlinedCircleShape | ( | const float | radius, |
| const tbGraphics::Color & | fillColor = tbGraphics::Color::kWhite, |
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| const tbGraphics::Color & | outlineColor = tbGraphics::Color::kBlack, |
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| const tbMath::Vector2 & | position = tbMath::Vector2::Zero(), |
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| const int | sectionCount = 30 |
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| ) |
Constructs a PolygonShape in the form of a circle with specified size, position and color.
| radius | The size of the circle, in pixels unless the projection or view matrix changes. |
| fillColor | The desired color of the circle when it renders. |
| outlineColor | The desired color of the outline when rendering. |
| position | The position of the center of the circle. //TODO: TIM: Documentation: Check this fact and make sure it works as intended with anchor points. |
| sectionCount | How many triangle sections the circle should be broken down to, more sections results in a smoother curve but also takes more rendering time and memory. In general smaller circles can reduce the number of sections while larger circles need more sections to be visually smooth. |
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virtual |
Cleans up after the OutlinedCircleShape