TurtleBrains  0.3.5
High quality, portable, C++ framework for rapid 2D game development.
TurtleBrains::Game::GameScene Member List

This is the complete list of members for TurtleBrains::Game::GameScene, including all inherited members.

AddEntity(Entity *entity)TurtleBrains::Game::EntityManager
AddEntity(Entity &entity)TurtleBrains::Game::EntityManager
AddGraphic(Graphic *graphic)TurtleBrains::Graphics::GraphicList
AddGraphic(Graphic &graphic)TurtleBrains::Graphics::GraphicList
ApplyTransform(void) const TurtleBrains::Graphics::Graphicprotectedvirtual
ChangeToScene(GameScene &gameScene)TurtleBrains::Game::GameScenestatic
ClearEntities(void)TurtleBrains::Game::EntityManager
ClearGraphics(void)TurtleBrains::Graphics::GraphicList
EntityList typedefTurtleBrains::Game::EntityManager
EntityManager(void)TurtleBrains::Game::EntityManager
EntityTypeChanged(Entity &entity, const EntityTypeContainer &oldTypes)TurtleBrains::Game::EntityManager
GameScene(void)TurtleBrains::Game::GameScene
GetAllEntities(void)TurtleBrains::Game::EntityManager
GetColor(void) const TurtleBrains::Graphics::Graphic
GetDepth(void) const TurtleBrains::Graphics::Graphic
GetEntitiesAt(const tbMath::Vector2 &point, const EntityType &byType=Entity::kInvalidType, bool onlyCollidableEntities=false)TurtleBrains::Game::EntityManager
GetEntitiesByType(const EntityType &byType)TurtleBrains::Game::EntityManager
GetEntitiesWithin(const tbMath::Vector2 &center, const float radius, const EntityType &byType=Entity::kInvalidType, bool onlyCollidableEntities=false)TurtleBrains::Game::EntityManager
GetEntitiesWithin(const tbMath::Vector2 &center, const float width, const float height, const EntityType &byType=Entity::kInvalidType, bool onlyCollidableEntities=false)TurtleBrains::Game::EntityManager
GetHeight(void) const TurtleBrains::Graphics::Graphicinline
GetOrigin(void) const TurtleBrains::Graphics::Graphic
GetPixelHeight(void) const TurtleBrains::Graphics::GraphicListinlinevirtual
GetPixelWidth(void) const TurtleBrains::Graphics::GraphicListinlinevirtual
GetPosition(void) const TurtleBrains::Graphics::Graphic
GetRotation(void) const TurtleBrains::Graphics::Graphicinline
GetScale(void) const TurtleBrains::Graphics::Graphicinline
GetScaledHeight(void) const TurtleBrains::Graphics::Graphicinline
GetScaledWidth(void) const TurtleBrains::Graphics::Graphicinline
GetWidth(void) const TurtleBrains::Graphics::Graphicinline
Graphic(void)TurtleBrains::Graphics::Graphic
Graphic(const Graphic &other)TurtleBrains::Graphics::Graphic
GraphicList(void)TurtleBrains::Graphics::GraphicList
IsActive(void) const TurtleBrains::Graphics::Graphic
IsRelative(void) const TurtleBrains::Graphics::Graphic
IsVisible(void) const TurtleBrains::Graphics::Graphic
OnClose(void)TurtleBrains::Game::GameSceneprotectedvirtual
OnOpen(void)TurtleBrains::Game::GameSceneprotectedvirtual
OnRender(void) const TurtleBrains::Game::GameSceneprotectedvirtual
OnRuntimeReload(void)TurtleBrains::Game::GameSceneprotectedvirtual
OnSimulate(void)TurtleBrains::Game::GameSceneprotectedvirtual
OnUpdate(const float deltaTime)TurtleBrains::Game::GameSceneprotectedvirtual
PerformFrame(const float deltaTime)TurtleBrains::Game::GameScenestatic
PerformFrame(GameScene &gameScene, const float deltaTime)TurtleBrains::Game::GameScenestatic
PopTransform(void) const TurtleBrains::Graphics::Graphicprotectedvirtual
RecalculateWidthAndHeight(void) (defined in TurtleBrains::Graphics::GraphicList)TurtleBrains::Graphics::GraphicList
RemoveEntities(const EntityType &byType=Entity::kInvalidType)TurtleBrains::Game::EntityManager
RemoveEntity(Entity *entity)TurtleBrains::Game::EntityManager
RemoveGraphic(Graphic *graphic)TurtleBrains::Graphics::GraphicList
Render(void) const TurtleBrains::Graphics::Graphic
SetActive(const bool isActive)TurtleBrains::Graphics::Graphic
SetColor(const tbGraphics::Color &newColor) overrideTurtleBrains::Graphics::GraphicListvirtual
SetDepth(const float newDepth)TurtleBrains::Graphics::Graphic
TurtleBrains::Graphics::Graphic::SetOrigin(const AnchorLocation &anchor, const tbMath::Vector2 &offset=tbMath::Vector2::Zero())TurtleBrains::Graphics::Graphic
TurtleBrains::Graphics::Graphic::SetOrigin(const tbMath::Vector2 &origin)TurtleBrains::Graphics::Graphicinline
SetPosition(const float x, const float y)TurtleBrains::Graphics::Graphic
SetPosition(const tbMath::Vector2 &position)TurtleBrains::Graphics::Graphic
SetRotation(const float rotation)TurtleBrains::Graphics::Graphicinline
SetScale(const float scale)TurtleBrains::Graphics::Graphic
SetScale(const tbMath::Vector2 &scale)TurtleBrains::Graphics::Graphic
SetScale(const float scaleX, const float scaleY)TurtleBrains::Graphics::Graphic
SetVisible(const bool isVisible)TurtleBrains::Graphics::Graphic
Simulate(void)TurtleBrains::Game::EntityManager
UnstableIsPointContained(const tbMath::Vector2 &point) const (defined in TurtleBrains::Graphics::Graphic)TurtleBrains::Graphics::Graphic
Update(const float deltaTime)TurtleBrains::Graphics::Graphic
~EntityManager(void)=0TurtleBrains::Game::EntityManagerpure virtual
~GameScene(void)=0TurtleBrains::Game::GameScenepure virtual
~Graphic(void)TurtleBrains::Graphics::Graphicvirtual
~GraphicList(void)TurtleBrains::Graphics::GraphicListvirtual