TurtleBrains  0.2.1
High quality, portable, C++ API for native application and game development.
tb_entity.h
1 
9 #ifndef _TurtleBrains_Entity_h_
10 #define _TurtleBrains_Entity_h_
11 
12 #include "../core/tb_string.h"
13 #include "../graphics/tb_graphic_list.h"
14 #include "../math/unstable/tbu_bounding_volume.h"
15 
16 #include <vector>
17 #include <stack>
18 #include <list>
19 #include <utility> //std::pair
20 
21 namespace TurtleBrains
22 {
23  namespace Game
24  {
25 
31 
35  typedef std::list<EntityType> EntityTypeContainer;
36 
37  class EntityManager;
39 
47  {
48  public:
53  static const EntityType kInvalidType;
54 
59  explicit Entity(const EntityType& entityType);
60 
65  virtual ~Entity(void) = 0;
66 
70  EntityManager* GetEntityManager(void) const;
71 
76  void Simulate(void);
77 
78  //
79  // Entity Behavior System
80  //
81 
90  void PushBehavior(EntityBehaviorInterface* entityBehavior);
91 
96  void PopBehavior(void);
97 
104  void PopBehaviorIf(EntityBehaviorInterface* entityBehavior);
105 
109  void PopAllBehaviors(void);
110 
115  const EntityBehaviorInterface* GetActiveBehavior(void) const;
116 
122 
123  //
124  // Collision and Bounding Volume
125  //
126 
135  bool IsCollidable(void) const;
136 
146  void SetCollidable(const bool isCollidable);
147 
151  bool HasBoundingVolume(void) const;
152 
158  void RemoveBoundingVolumes(void);
159 
171  void AddBoundingCircle(const float circleRadius, const tbMath::Vector2& centerOffset = tbMath::Vector2::Zero());
172 
184  void AddBoundingBox(const float boxWidth, const float boxHeight, const tbMath::Vector2& centerOffset = tbMath::Vector2::Zero());
185 
193  bool CheckCollisionWith(const tbMath::Vector2& point) const;
194 
206  bool CheckCollisionWith(const tbMath::Vector2& center, const float radius) const;
207 
221  bool CheckCollisionWith(const tbMath::Vector2& center, const float width, const float height) const;
222 
231  bool CheckCollisionWith(const Entity& otherEntity) const;
232 
233  //
234  // EntityType and other Properties
235  //
236 
243  const EntityType& GetEntityType(void) const;
244 
248  const EntityTypeContainer& GetEntityTypes(void) const;
249 
254  void AddEntityType(const EntityType& entityType);
255 
259  void RemoveEntityType(const EntityType& entityType);
260 
265  bool IsEntityOfType(const EntityType& entityType) const;
266 
267  protected:
276  virtual void OnSimulate(void);
277 
278  virtual void OnUpdate(const float deltaTime);
279 
280  virtual void OnRender(void) const;
281 
288  virtual void OnCollideWith(Entity& other);
289 
294  virtual void OnAdded(void);
295 
300  virtual void OnRemoved(void);
301 
302  private:
303  void ReallyPopBehavior(void);
304 
305  typedef std::stack<EntityBehaviorInterface*> BehaviorContainer;
306  typedef std::pair<tbMath::Unstable::BoundingVolume, tbMath::Vector2> BoundingVolumeInformation;
307  typedef std::vector<BoundingVolumeInformation> BoundingVolumeContainer;
308 
309  BehaviorContainer mBehaviorStack;
310  BoundingVolumeContainer mBoundingVolumes;
311  EntityTypeContainer mEntityTypes;
312 
313  EntityManager* mEntityManager;
314  bool mIsCollidable;
315 
316  friend class EntityManager;
317  };
318 
319  }; /* namespace Game */
320 }; /* namespace TurtleBrains */
321 
322 namespace tbGame = TurtleBrains::Game;
323 
324 #endif /* _TurtleBrains_Entity_h_ */
Definition: tb_vector.h:47
void PushBehavior(EntityBehaviorInterface *entityBehavior)
bool IsEntityOfType(const EntityType &entityType) const
Definition: tb_entity.h:46
Definition: tb_graphic_list.h:27
void PopBehaviorIf(EntityBehaviorInterface *entityBehavior)
void AddBoundingCircle(const float circleRadius, const tbMath::Vector2 &centerOffset=tbMath::Vector2::Zero())
virtual void OnSimulate(void)
void AddBoundingBox(const float boxWidth, const float boxHeight, const tbMath::Vector2 &centerOffset=tbMath::Vector2::Zero())
Definition: tb_entity_behavior_interface.h:25
EntityManager * GetEntityManager(void) const
std::list< EntityType > EntityTypeContainer
Definition: tb_entity.h:35
void AddEntityType(const EntityType &entityType)
virtual void OnCollideWith(Entity &other)
Contains all functions, classes and helpers related to game/application development written by Tim "B...
Definition: tb_application_dialog.h:21
static Vector2 Zero(void)
Definition: tb_vector.h:53
virtual void OnRemoved(void)
Definition: tb_entity_manager.h:123
void SetCollidable(const bool isCollidable)
tbCore::tbString EntityType
Definition: tb_entity.h:30
bool HasBoundingVolume(void) const
void RemoveEntityType(const EntityType &entityType)
virtual void OnRender(void) const
static const EntityType kInvalidType
Definition: tb_entity.h:53
virtual void OnAdded(void)
const EntityBehaviorInterface * GetActiveBehavior(void) const
bool CheckCollisionWith(const tbMath::Vector2 &point) const
const EntityTypeContainer & GetEntityTypes(void) const
bool IsCollidable(void) const
virtual void OnUpdate(const float deltaTime)
Entity(const EntityType &entityType)
const EntityType & GetEntityType(void) const
std::string tbString
Definition: tb_string.h:335
This is the heart of TurtleBrains for game developers to create GameScenes and Entities to interact w...