This is the complete list of members for TurtleBrains::Game::TileSystem, including all inherited members.
| AddTileLayer(const tbCore::tbString &tileLayerName, const std::vector< TileIndex > &tileData, const tbCore::tbString &tileSetName, const TileLocation &columnCount, const TileLocation &rowCount) | TurtleBrains::Game::TileSystem | |
| AddTileLayer(const tbCore::tbString &tileLayerName, const std::vector< TileIndex > &tileData, const std::vector< TileSetIndex > &tileSetData, const TileLocation &columnCount, const TileLocation &rowCount) | TurtleBrains::Game::TileSystem | |
| AddTileSet(const tbCore::tbString &tilesetName, const tbGraphics::SpriteMap &spriteMap, const tbCore::DynamicStructure &tileSetProperties=tbCore::DynamicStructure::kNullValue) | TurtleBrains::Game::TileSystem | |
| ApplyTransform(void) const | TurtleBrains::Graphics::Graphic | protectedvirtual |
| ClearMap(void) | TurtleBrains::Game::TileSystem | |
| FindTilesWithProperty(const tbCore::tbString &tileProperty, bool onlyVisibleLayers=false) const | TurtleBrains::Game::TileSystem | |
| FindTilesWithPropertyEquals(const tbCore::tbString &tileProperty, bool propertyValue, bool onlyVisibleLayers=false) const | TurtleBrains::Game::TileSystem | |
| FindTilesWithPropertyEquals(const tbCore::tbString &tileProperty, int propertyValue, bool onlyVisibleLayers=false) const | TurtleBrains::Game::TileSystem | |
| FindTilesWithPropertyEquals(const tbCore::tbString &tileProperty, const tbCore::tbString &propertyValue, bool onlyVisibleLayers=false) const | TurtleBrains::Game::TileSystem | |
| GetColor(void) const | TurtleBrains::Graphics::Graphic | protected |
| GetDepth(void) const | TurtleBrains::Graphics::Graphic | |
| GetHeight(void) const | TurtleBrains::Graphics::Graphic | inline |
| GetMapPropertyAsBoolean(const tbCore::tbString &propertyName) const | TurtleBrains::Game::TileSystem | |
| GetMapPropertyAsInteger(const tbCore::tbString &propertyName) const | TurtleBrains::Game::TileSystem | |
| GetMapPropertyAsString(const tbCore::tbString &propertyName) const | TurtleBrains::Game::TileSystem | |
| GetPixelHeight(void) const | TurtleBrains::Graphics::Graphic | inlinevirtual |
| GetPixelWidth(void) const | TurtleBrains::Graphics::Graphic | inlinevirtual |
| GetPosition(void) const | TurtleBrains::Graphics::Graphic | |
| GetRotation(void) const | TurtleBrains::Graphics::Graphic | inline |
| GetTilePropertyAsBoolean(const tbCore::tbString &tileSetName, const TileIndex &tileIndex, const tbCore::tbString &propertyName) const | TurtleBrains::Game::TileSystem | |
| GetTilePropertyAsInteger(const tbCore::tbString &tileSetName, const TileIndex &tileIndex, const tbCore::tbString &propertyName) const | TurtleBrains::Game::TileSystem | |
| GetTilePropertyAsString(const tbCore::tbString &tileSetName, const TileIndex &tileIndex, const tbCore::tbString &propertyName) const | TurtleBrains::Game::TileSystem | |
| GetWidth(void) const | TurtleBrains::Graphics::Graphic | inline |
| Graphic(void) | TurtleBrains::Graphics::Graphic | |
| Graphic(const Graphic &other) | TurtleBrains::Graphics::Graphic | |
| IsActive(void) const | TurtleBrains::Graphics::Graphic | |
| IsPointInSolid(const tbMath::Vector2 &pointPosition) const | TurtleBrains::Game::TileSystem | |
| IsRelative(void) const | TurtleBrains::Graphics::Graphic | |
| IsVisible(void) const | TurtleBrains::Graphics::Graphic | |
| MoveEntity(const tbMath::Vector2 ¤tPosition, tbMath::Vector2 &finalPosition, const TurtleBrains::Math::Unstable::BoundingVolume &boundingVolume) const | TurtleBrains::Game::TileSystem | |
| Noncopyable(void) (defined in TurtleBrains::Core::Noncopyable) | TurtleBrains::Core::Noncopyable | inline |
| OnRender(void) const override | TurtleBrains::Game::TileSystem | protectedvirtual |
| OnUpdate(const float deltaTime) | TurtleBrains::Graphics::Graphic | protectedvirtual |
| PopTransform(void) const | TurtleBrains::Graphics::Graphic | protectedvirtual |
| Render(void) const | TurtleBrains::Graphics::Graphic | |
| SetActive(const bool isActive) | TurtleBrains::Graphics::Graphic | |
| SetColor(const tbGraphics::Color &newColor) | TurtleBrains::Graphics::Graphic | virtual |
| SetDepth(const float newDepth) | TurtleBrains::Graphics::Graphic | |
| SetLayerVisible(const tbCore::tbString &tileLayerName, const bool isVisible) | TurtleBrains::Game::TileSystem | |
| SetOrigin(const AnchorLocation &anchor) | TurtleBrains::Graphics::Graphic | |
| SetOrigin(const float originX, const float originY) | TurtleBrains::Graphics::Graphic | inline |
| SetPosition(const float x, const float y) | TurtleBrains::Graphics::Graphic | |
| SetPosition(const tbMath::Vector2 &position) | TurtleBrains::Graphics::Graphic | |
| SetPropertiesForMap(const tbCore::DynamicStructure &mapProperties) | TurtleBrains::Game::TileSystem | |
| SetPropertiesForTile(const tbCore::tbString &tileSetName, const TileIndex &tileIndex, const tbCore::DynamicStructure &tileProperties) | TurtleBrains::Game::TileSystem | |
| SetRotation(const float rotation) | TurtleBrains::Graphics::Graphic | inline |
| SetScale(const float scale) | TurtleBrains::Graphics::Graphic | inline |
| SetScale(const float scaleX, const float scaleY) | TurtleBrains::Graphics::Graphic | inline |
| SetScroll(const float scroll) | TurtleBrains::Graphics::Graphic | inline |
| SetScroll(const float scrollX, const float scrollY) | TurtleBrains::Graphics::Graphic | inline |
| SetTile(const tbCore::tbString &tileLayerName, const TileLocation &tileColumn, const TileLocation &tileRow, const TileIndex &toTileIndex, const TileSetIndex &toTileSetIndex=kInvalidTileSetIndex) | TurtleBrains::Game::TileSystem | |
| SetTileProperty(const tbCore::tbString &tileSetName, const TileIndex &tileIndex, const tbCore::tbString &propertyName, const tbCore::tbString &propertyValue) | TurtleBrains::Game::TileSystem | |
| SetTileProperty(const tbCore::tbString &tileSetName, const TileIndex &tileIndex, const tbCore::tbString &propertyName, const int propertyValue) | TurtleBrains::Game::TileSystem | |
| SetTileProperty(const tbCore::tbString &tileSetName, const TileIndex &tileIndex, const tbCore::tbString &propertyName, const bool propertyValue) | TurtleBrains::Game::TileSystem | |
| SetVisible(const bool isVisible) | TurtleBrains::Graphics::Graphic | |
| TileSystem(void) | TurtleBrains::Game::TileSystem | |
| Update(const float deltaTime) | TurtleBrains::Graphics::Graphic | |
| UpdateColliderInformation(void) | TurtleBrains::Game::TileSystem | |
| ~Graphic(void) | TurtleBrains::Graphics::Graphic | virtual |
| ~Noncopyable(void) (defined in TurtleBrains::Core::Noncopyable) | TurtleBrains::Core::Noncopyable | inline |
| ~TileSystem(void) | TurtleBrains::Game::TileSystem | virtual |