| FromQuaternion(const tbMath::Unstable::Quaternion &quaternion) (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | inlinestatic |
| GetBasis(const size_t &basisIndex) const | TurtleBrains::Math::Matrix3 | inline |
| Identity(void) | TurtleBrains::Math::Matrix3 | inlinestatic |
| m_f11 (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | |
| m_f12 (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | |
| m_f13 (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | |
| m_f21 (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | |
| m_f22 (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | |
| m_f23 (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | |
| m_f31 (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | |
| m_f32 (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | |
| m_f33 (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | |
| Matrix3(void) | TurtleBrains::Math::Matrix3 | inline |
| Matrix3(float f11, float f21, float f31, float f12, float f22, float f32, float f13, float f23, float f33) | TurtleBrains::Math::Matrix3 | inlineexplicit |
| Matrix3(const float *const componentArray) | TurtleBrains::Math::Matrix3 | inlineexplicit |
| Matrix3(const SkipInitialization &fastAndStupid) | TurtleBrains::Math::Matrix3 | inlineexplicit |
| Matrix3(const Matrix3 &other) | TurtleBrains::Math::Matrix3 | inline |
| mComponents (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | |
| operator const float *(void) const | TurtleBrains::Math::Matrix3 | inlineexplicit |
| operator float *(void) | TurtleBrains::Math::Matrix3 | inlineexplicit |
| operator!=(const Matrix3 &other) const | TurtleBrains::Math::Matrix3 | inline |
| operator()(const size_t &column, const size_t &row) const | TurtleBrains::Math::Matrix3 | inline |
| operator()(const size_t &column, const size_t &row) | TurtleBrains::Math::Matrix3 | inline |
| operator()(int column, int row) const | TurtleBrains::Math::Matrix3 | inline |
| operator()(int column, int row) | TurtleBrains::Math::Matrix3 | inline |
| operator=(const Matrix3 &other) | TurtleBrains::Math::Matrix3 | inline |
| operator==(const Matrix3 &other) const | TurtleBrains::Math::Matrix3 | inline |
| operator[](const int &index) const | TurtleBrains::Math::Matrix3 | inline |
| operator[](const int &index) | TurtleBrains::Math::Matrix3 | inline |
| RotationA(const tbMath::Vector3 &rotationAxis, const Angle &rotation) (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | inlinestatic |
| RotationX(const Angle &rotation) (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | inlinestatic |
| RotationY(const Angle &rotation) (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | inlinestatic |
| RotationZ(const Angle &rotation) (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | inlinestatic |
| Scale(const tbMath::Vector3 &scale) (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | inlinestatic |
| Scale(const float scaleX, const float scaleY, const float scaleZ) (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | inlinestatic |
| SetBasis(const size_t &basisIndex, const Vector3 &basis) | TurtleBrains::Math::Matrix3 | inline |
| SetBasis(const size_t &basisIndex, float basisX, float basisY, float basisZ) | TurtleBrains::Math::Matrix3 | inline |
| Transform(const Vector3 &inputVector) const (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | inline |
| Zero(void) | TurtleBrains::Math::Matrix3 | inlinestatic |