| ComputeInverse(void) const | TurtleBrains::Math::Matrix4 | inline |
| GetBasis(const size_t &basisIndex) | TurtleBrains::Math::Matrix4 | inline |
| GetBasis(const size_t &basisIndex) const | TurtleBrains::Math::Matrix4 | inline |
| GetPosition(void) const | TurtleBrains::Math::Matrix4 | inline |
| GetTransposed(void) const | TurtleBrains::Math::Matrix4 | inline |
| Identity(void) | TurtleBrains::Math::Matrix4 | inlinestatic |
| m_f11 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
| m_f12 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
| m_f13 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
| m_f14 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
| m_f21 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
| m_f22 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
| m_f23 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
| m_f24 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
| m_f31 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
| m_f32 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
| m_f33 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
| m_f34 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
| m_f41 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
| m_f42 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
| m_f43 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
| m_f44 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
| Matrix4(float f11=0.0f, float f21=0.0f, float f31=0.0f, float f41=0.0f, float f12=0.0f, float f22=0.0f, float f32=0.0f, float f42=0.0f, float f13=0.0f, float f23=0.0f, float f33=0.0f, float f43=0.0f, float f14=0.0f, float f24=0.0f, float f34=0.0f, float f44=0.0f) | TurtleBrains::Math::Matrix4 | inlineexplicit |
| Matrix4(const float *const componentArray) | TurtleBrains::Math::Matrix4 | inlineexplicit |
| Matrix4(const SkipInitialization &fastAndStupid) | TurtleBrains::Math::Matrix4 | inlineexplicit |
| Matrix4(const Matrix4 &other) | TurtleBrains::Math::Matrix4 | inline |
| mComponents (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
| operator const float *(void) const | TurtleBrains::Math::Matrix4 | inline |
| operator float *(void) | TurtleBrains::Math::Matrix4 | inline |
| operator!=(const Matrix4 &other) const | TurtleBrains::Math::Matrix4 | inline |
| operator()(const size_t &column, const size_t &row) const | TurtleBrains::Math::Matrix4 | inline |
| operator()(const size_t &column, const size_t &row) | TurtleBrains::Math::Matrix4 | inline |
| operator()(int column, int row) const | TurtleBrains::Math::Matrix4 | inline |
| operator()(int column, int row) | TurtleBrains::Math::Matrix4 | inline |
| operator=(const Matrix4 &other) | TurtleBrains::Math::Matrix4 | inline |
| operator==(const Matrix4 &other) const | TurtleBrains::Math::Matrix4 | inline |
| operator[](const size_t &index) const | TurtleBrains::Math::Matrix4 | inline |
| operator[](const size_t &index) | TurtleBrains::Math::Matrix4 | inline |
| SetBasis(const size_t &basisIndex, const Vector3 &basis) | TurtleBrains::Math::Matrix4 | inline |
| SetBasis(const size_t &basisIndex, float basisX, float basisY, float basisZ) | TurtleBrains::Math::Matrix4 | inline |
| SetPosition(const Vector3 &position) | TurtleBrains::Math::Matrix4 | inline |
| SetPosition(float x, float y, float z) | TurtleBrains::Math::Matrix4 | inline |
| TransformCoordinate(const Vector3 &inputVector) const | TurtleBrains::Math::Matrix4 | inline |
| TransformNormal(const Vector3 &inputVector) const | TurtleBrains::Math::Matrix4 | inline |
| Zero(void) | TurtleBrains::Math::Matrix4 | inlinestatic |