| AddEntity(Entity *entity) | TurtleBrains::Game::EntityManager | |
| AddEntity(Entity &entity) | TurtleBrains::Game::EntityManager | |
| AddGraphic(Graphic *graphic) | TurtleBrains::Graphics::GraphicList | |
| AddGraphic(Graphic &graphic) | TurtleBrains::Graphics::GraphicList | |
| ApplyTransform(void) const | TurtleBrains::Graphics::Graphic | protectedvirtual |
| ClearEntities(void) | TurtleBrains::Game::EntityManager | |
| ClearGraphics(void) | TurtleBrains::Graphics::GraphicList | |
| EntityList typedef | TurtleBrains::Game::EntityManager | |
| EntityManager(void) | TurtleBrains::Game::EntityManager | |
| EntityTypeChanged(Entity &entity, const EntityTypeContainer &oldTypes) | TurtleBrains::Game::EntityManager | |
| GetAllEntities(void) | TurtleBrains::Game::EntityManager | |
| GetColor(void) const | TurtleBrains::Graphics::Graphic | |
| GetDepth(void) const | TurtleBrains::Graphics::Graphic | |
| GetEntitiesAt(const tbMath::Vector2 &point, const EntityType &byType=Entity::kInvalidType, bool onlyCollidableEntities=false) | TurtleBrains::Game::EntityManager | |
| GetEntitiesByType(const EntityType &byType) | TurtleBrains::Game::EntityManager | |
| GetEntitiesWithin(const tbMath::Vector2 ¢er, const float radius, const EntityType &byType=Entity::kInvalidType, bool onlyCollidableEntities=false) | TurtleBrains::Game::EntityManager | |
| GetEntitiesWithin(const tbMath::Vector2 ¢er, const float width, const float height, const EntityType &byType=Entity::kInvalidType, bool onlyCollidableEntities=false) | TurtleBrains::Game::EntityManager | |
| GetHeight(void) const | TurtleBrains::Graphics::Graphic | inline |
| GetPixelHeight(void) const | TurtleBrains::Graphics::Graphic | inlinevirtual |
| GetPixelWidth(void) const | TurtleBrains::Graphics::Graphic | inlinevirtual |
| GetPosition(void) const | TurtleBrains::Graphics::Graphic | |
| GetRotation(void) const | TurtleBrains::Graphics::Graphic | inline |
| GetScale(void) const (defined in TurtleBrains::Graphics::Graphic) | TurtleBrains::Graphics::Graphic | inline |
| GetWidth(void) const | TurtleBrains::Graphics::Graphic | inline |
| Graphic(void) | TurtleBrains::Graphics::Graphic | |
| Graphic(const Graphic &other) | TurtleBrains::Graphics::Graphic | |
| GraphicList(void) | TurtleBrains::Graphics::GraphicList | |
| IsActive(void) const | TurtleBrains::Graphics::Graphic | |
| IsRelative(void) const | TurtleBrains::Graphics::Graphic | |
| IsVisible(void) const | TurtleBrains::Graphics::Graphic | |
| OnRender(void) const override | TurtleBrains::Graphics::GraphicList | protectedvirtual |
| OnUpdate(const float deltaTime) override | TurtleBrains::Game::EntityManager | protectedvirtual |
| PopTransform(void) const | TurtleBrains::Graphics::Graphic | protectedvirtual |
| RemoveEntities(const EntityType &byType=Entity::kInvalidType) | TurtleBrains::Game::EntityManager | |
| RemoveEntity(Entity *entity) | TurtleBrains::Game::EntityManager | |
| RemoveGraphic(Graphic *graphic) | TurtleBrains::Graphics::GraphicList | |
| Render(void) const | TurtleBrains::Graphics::Graphic | |
| SetActive(const bool isActive) | TurtleBrains::Graphics::Graphic | |
| SetColor(const tbGraphics::Color &newColor) override | TurtleBrains::Graphics::GraphicList | virtual |
| SetDepth(const float newDepth) | TurtleBrains::Graphics::Graphic | |
| TurtleBrains::Graphics::Graphic::SetOrigin(const AnchorLocation &anchor, const tbMath::Vector2 &offset=tbMath::Vector2::Zero()) | TurtleBrains::Graphics::Graphic | |
| TurtleBrains::Graphics::Graphic::SetOrigin(const tbMath::Vector2 &origin) | TurtleBrains::Graphics::Graphic | inline |
| SetPosition(const float x, const float y) | TurtleBrains::Graphics::Graphic | |
| SetPosition(const tbMath::Vector2 &position) | TurtleBrains::Graphics::Graphic | |
| SetRotation(const float rotation) | TurtleBrains::Graphics::Graphic | inline |
| SetScale(const float scale) | TurtleBrains::Graphics::Graphic | inline |
| SetScale(const float scaleX, const float scaleY) | TurtleBrains::Graphics::Graphic | inline |
| SetVisible(const bool isVisible) | TurtleBrains::Graphics::Graphic | |
| Simulate(void) | TurtleBrains::Game::EntityManager | |
| Update(const float deltaTime) | TurtleBrains::Graphics::Graphic | |
| ~EntityManager(void)=0 | TurtleBrains::Game::EntityManager | pure virtual |
| ~Graphic(void) | TurtleBrains::Graphics::Graphic | virtual |
| ~GraphicList(void) | TurtleBrains::Graphics::GraphicList | virtual |