TurtleBrains  0.3.5
High quality, portable, C++ framework for rapid 2D game development.
TurtleBrains::Graphics::AnimatedSprite Member List

This is the complete list of members for TurtleBrains::Graphics::AnimatedSprite, including all inherited members.

AddMappedSequence(const String &sequenceName, const SpriteMap &spriteMap, const std::vector< size_t > &frames)TurtleBrains::Graphics::AnimatedSprite
AddMappedSequence(const String &sequenceName, const SpriteMap &spriteMap, const size_t &startFrameIndex, const size_t &frameCount)TurtleBrains::Graphics::AnimatedSprite
AddSequence(const String &sequenceName, const AnimationSequence &sequence)TurtleBrains::Graphics::AnimatedSprite
AnimatedSprite(const SpriteFrame &spriteFrame)TurtleBrains::Graphics::AnimatedSpriteexplicit
AnimatedSprite(const String &textureFile, const PixelSpace &frameX=0, const PixelSpace &frameY=0, const PixelSpace &frameWidth=0, const PixelSpace &frameHeight=0, const size_t &frameCount=1) (defined in TurtleBrains::Graphics::AnimatedSprite)TurtleBrains::Graphics::AnimatedSpriteexplicit
AnimatedSprite(const String &spriteSheetName, const String &spriteName)TurtleBrains::Graphics::AnimatedSprite
AnimatedSprite(const AnimatedSprite &other)TurtleBrains::Graphics::AnimatedSprite
ApplyTransform(void) constTurtleBrains::Graphics::Graphicprotectedvirtual
GetAnchorPosition(const tbGraphics::AnchorLocation &anchor, const float offsetX, const float offsetY) constTurtleBrains::Graphics::Graphic
GetAnchorPosition(const tbGraphics::AnchorLocation &anchor, const tbMath::Vector2 &offset=tbMath::Vector2::Zero()) constTurtleBrains::Graphics::Graphic
GetColor(void) constTurtleBrains::Graphics::Graphic
GetDepth(void) constTurtleBrains::Graphics::Graphic
GetFrameIndex(void) constTurtleBrains::Graphics::AnimatedSpriteinline
GetHeight(void) constTurtleBrains::Graphics::Graphicinline
GetOrigin(void) constTurtleBrains::Graphics::Graphic
GetPixelHeight(void) const overrideTurtleBrains::Graphics::Spritevirtual
GetPixelWidth(void) const overrideTurtleBrains::Graphics::Spritevirtual
GetPosition(void) constTurtleBrains::Graphics::Graphic
GetRotation(void) constTurtleBrains::Graphics::Graphicinline
GetScale(void) constTurtleBrains::Graphics::Graphicinline
GetScaledHeight(void) constTurtleBrains::Graphics::Graphicinline
GetScaledWidth(void) constTurtleBrains::Graphics::Graphicinline
GetSpriteFrame(void) constTurtleBrains::Graphics::Spriteprotected
GetWidth(void) constTurtleBrains::Graphics::Graphicinline
Graphic(void)TurtleBrains::Graphics::Graphic
Graphic(const Graphic &other)=defaultTurtleBrains::Graphics::Graphic
IsActive(void) constTurtleBrains::Graphics::Graphic
IsAnimationPlaying(void) constTurtleBrains::Graphics::AnimatedSprite
IsAnimationPlaying(const String &sequenceName) constTurtleBrains::Graphics::AnimatedSprite
IsFlippedHorizontally(void) constTurtleBrains::Graphics::Sprite
IsFlippedVertically(void) constTurtleBrains::Graphics::Sprite
IsRelative(void) constTurtleBrains::Graphics::Graphic
IsVisible(void) constTurtleBrains::Graphics::Graphic
kDefaultTimePerFrameTurtleBrains::Graphics::AnimatedSpritestatic
OnRender(void) const overrideTurtleBrains::Graphics::Spriteprotectedvirtual
OnUpdate(const float deltaTime) overrideTurtleBrains::Graphics::AnimatedSpriteprotectedvirtual
operator=(const AnimatedSprite &other)TurtleBrains::Graphics::AnimatedSprite
TurtleBrains::Graphics::Sprite::operator=(const Sprite &other)TurtleBrains::Graphics::Sprite
TurtleBrains::Graphics::Graphic::operator=(const Graphic &other)=defaultTurtleBrains::Graphics::Graphic
PlayAnimation(const String &sequenceName, const bool isLooping, const bool isForward=true, const float timePerFrame=kDefaultTimePerFrame)TurtleBrains::Graphics::AnimatedSprite
PlayAnimation(const String &sequenceName)TurtleBrains::Graphics::AnimatedSprite
PopTransform(void) constTurtleBrains::Graphics::Graphicprotectedvirtual
Render(void) constTurtleBrains::Graphics::Graphic
SetActive(const bool isActive)TurtleBrains::Graphics::Graphic
SetAnimationFrameRate(const int framesPerSecond)TurtleBrains::Graphics::AnimatedSpritestatic
SetColor(const tbGraphics::Color &newColor)TurtleBrains::Graphics::Graphicvirtual
SetDepth(const float newDepth)TurtleBrains::Graphics::Graphic
SetFlippedHorizontally(bool isFlippedHorizontally)TurtleBrains::Graphics::Sprite
SetFlippedVertically(bool isFlippedVertically)TurtleBrains::Graphics::Sprite
SetOrigin(const AnchorLocation &anchor, const float offsetX, const float offsetY)TurtleBrains::Graphics::Graphic
SetOrigin(const AnchorLocation &anchor, const tbMath::Vector2 &offset=tbMath::Vector2::Zero())TurtleBrains::Graphics::Graphic
SetOrigin(const float originX, const float originY)TurtleBrains::Graphics::Graphicinline
SetOrigin(const tbMath::Vector2 &origin)TurtleBrains::Graphics::Graphicinline
SetPosition(const float x, const float y)TurtleBrains::Graphics::Graphic
SetPosition(const tbMath::Vector2 &position)TurtleBrains::Graphics::Graphic
SetRotation(const tbMath::Angle &angle)TurtleBrains::Graphics::Graphicinline
SetScale(const float scale)TurtleBrains::Graphics::Graphic
SetScale(const tbMath::Vector2 &scale)TurtleBrains::Graphics::Graphic
SetScale(const float scaleX, const float scaleY)TurtleBrains::Graphics::Graphic
SetScroll(const float scroll)TurtleBrains::Graphics::Graphicinline
SetScroll(const float scrollX, const float scrollY)TurtleBrains::Graphics::Graphicinline
SetSpriteFrame(const SpriteFrame &spriteFrame)TurtleBrains::Graphics::Spriteprotected
SetVisible(const bool isVisible)TurtleBrains::Graphics::Graphic
Sprite(const SpriteFrame &spriteFrame)TurtleBrains::Graphics::Spriteexplicit
Sprite(const String &textureFile, const PixelSpace &frameX=0, const PixelSpace &frameY=0, const PixelSpace &frameWidth=0, const PixelSpace &frameHeight=0)TurtleBrains::Graphics::Spriteexplicit
Sprite(const TextureHandle &textureHandle, const PixelSpace &frameX=0, const PixelSpace &frameY=0, const PixelSpace &frameWidth=0, const PixelSpace &frameHeight=0)TurtleBrains::Graphics::Spriteexplicit
Sprite(const String &spriteSheetName, const String &spriteName)TurtleBrains::Graphics::Sprite
Sprite(const Sprite &other)TurtleBrains::Graphics::Sprite
StopAnimation(void)TurtleBrains::Graphics::AnimatedSprite
UnstableIsPointContained(const tbMath::Vector2 &point) constTurtleBrains::Graphics::Graphic
Update(const float deltaTime)TurtleBrains::Graphics::Graphic
~AnimatedSprite(void)TurtleBrains::Graphics::AnimatedSpritevirtual
~Graphic(void)=defaultTurtleBrains::Graphics::Graphicvirtual
~Sprite(void)TurtleBrains::Graphics::Spritevirtual