TurtleBrains  0.3.5
High quality, portable, C++ framework for rapid 2D game development.
TurtleBrains::Game::TileSystem Member List

This is the complete list of members for TurtleBrains::Game::TileSystem, including all inherited members.

AddTileLayer(const String &tileLayerName, const std::vector< TileIndex > &tileData, const String &tileSetName, const TileLocation &columnCount, const TileLocation &rowCount)TurtleBrains::Game::TileSystem
AddTileLayer(const String &tileLayerName, const std::vector< TileIndex > &tileData, const std::vector< TileSetIndex > &tileSetData, const TileLocation &columnCount, const TileLocation &rowCount)TurtleBrains::Game::TileSystem
AddTileSet(const String &tilesetName, const tbGraphics::SpriteMap &spriteMap, const tbCore::DynamicStructure &tileSetProperties=tbCore::DynamicStructure::kNullValue)TurtleBrains::Game::TileSystem
ApplyTransform(void) constTurtleBrains::Graphics::Graphicprotectedvirtual
ClearMap(void)TurtleBrains::Game::TileSystem
FindTilesWithProperty(const String &tileProperty, bool onlyVisibleLayers=false) constTurtleBrains::Game::TileSystem
FindTilesWithPropertyEquals(const String &tileProperty, bool propertyValue, bool onlyVisibleLayers=false) constTurtleBrains::Game::TileSystem
FindTilesWithPropertyEquals(const String &tileProperty, int propertyValue, bool onlyVisibleLayers=false) constTurtleBrains::Game::TileSystem
FindTilesWithPropertyEquals(const String &tileProperty, const String &propertyValue, bool onlyVisibleLayers=false) constTurtleBrains::Game::TileSystem
GetAnchorPosition(const tbGraphics::AnchorLocation &anchor, const float offsetX, const float offsetY) constTurtleBrains::Graphics::Graphic
GetAnchorPosition(const tbGraphics::AnchorLocation &anchor, const tbMath::Vector2 &offset=tbMath::Vector2::Zero()) constTurtleBrains::Graphics::Graphic
GetColor(void) constTurtleBrains::Graphics::Graphic
GetDepth(void) constTurtleBrains::Graphics::Graphic
GetHeight(void) constTurtleBrains::Graphics::Graphicinline
GetMapPropertyAsBoolean(const String &propertyName) constTurtleBrains::Game::TileSystem
GetMapPropertyAsInteger(const String &propertyName) constTurtleBrains::Game::TileSystem
GetMapPropertyAsString(const String &propertyName) constTurtleBrains::Game::TileSystem
GetOrigin(void) constTurtleBrains::Graphics::Graphic
GetPixelHeight(void) constTurtleBrains::Graphics::Graphicinlinevirtual
GetPixelWidth(void) constTurtleBrains::Graphics::Graphicinlinevirtual
GetPosition(void) constTurtleBrains::Graphics::Graphic
GetRotation(void) constTurtleBrains::Graphics::Graphicinline
GetScale(void) constTurtleBrains::Graphics::Graphicinline
GetScaledHeight(void) constTurtleBrains::Graphics::Graphicinline
GetScaledWidth(void) constTurtleBrains::Graphics::Graphicinline
GetTilePropertyAsBoolean(const String &tileSetName, const TileIndex &tileIndex, const String &propertyName) constTurtleBrains::Game::TileSystem
GetTilePropertyAsInteger(const String &tileSetName, const TileIndex &tileIndex, const String &propertyName) constTurtleBrains::Game::TileSystem
GetTilePropertyAsString(const String &tileSetName, const TileIndex &tileIndex, const String &propertyName) constTurtleBrains::Game::TileSystem
GetWidth(void) constTurtleBrains::Graphics::Graphicinline
Graphic(void)TurtleBrains::Graphics::Graphic
Graphic(const Graphic &other)=defaultTurtleBrains::Graphics::Graphic
IsActive(void) constTurtleBrains::Graphics::Graphic
IsPointInSolid(const tbMath::Vector2 &pointPosition) constTurtleBrains::Game::TileSystem
IsRelative(void) constTurtleBrains::Graphics::Graphic
IsVisible(void) constTurtleBrains::Graphics::Graphic
MoveEntity(const tbMath::Vector2 &currentPosition, tbMath::Vector2 &finalPosition, const TurtleBrains::Math::Unstable::BoundingVolume &boundingVolume) constTurtleBrains::Game::TileSystem
MoveEntity(Entity &entity, const tbMath::Vector2 &fromOldPosition, const tbMath::Vector2 &toNewPosition) constTurtleBrains::Game::TileSystem
Noncopyable(void) noexcept (defined in TurtleBrains::Core::Noncopyable)TurtleBrains::Core::Noncopyableinline
OnRender(void) const overrideTurtleBrains::Game::TileSystemprotectedvirtual
OnUpdate(const float deltaTime)TurtleBrains::Graphics::Graphicprotectedvirtual
TurtleBrains::operator=(const Graphic &other)=defaultTurtleBrains::Graphics::Graphic
PopTransform(void) constTurtleBrains::Graphics::Graphicprotectedvirtual
Render(void) constTurtleBrains::Graphics::Graphic
SetActive(const bool isActive)TurtleBrains::Graphics::Graphic
SetColor(const tbGraphics::Color &newColor)TurtleBrains::Graphics::Graphicvirtual
SetDepth(const float newDepth)TurtleBrains::Graphics::Graphic
SetLayerVisible(const String &tileLayerName, const bool isVisible)TurtleBrains::Game::TileSystem
SetOrigin(const AnchorLocation &anchor, const float offsetX, const float offsetY)TurtleBrains::Graphics::Graphic
SetOrigin(const AnchorLocation &anchor, const tbMath::Vector2 &offset=tbMath::Vector2::Zero())TurtleBrains::Graphics::Graphic
SetOrigin(const float originX, const float originY)TurtleBrains::Graphics::Graphicinline
SetOrigin(const tbMath::Vector2 &origin)TurtleBrains::Graphics::Graphicinline
SetPosition(const float x, const float y)TurtleBrains::Graphics::Graphic
SetPosition(const tbMath::Vector2 &position)TurtleBrains::Graphics::Graphic
SetPropertiesForMap(const tbCore::DynamicStructure &mapProperties)TurtleBrains::Game::TileSystem
SetPropertiesForTile(const String &tileSetName, const TileIndex &tileIndex, const tbCore::DynamicStructure &tileProperties)TurtleBrains::Game::TileSystem
SetRotation(const tbMath::Angle &angle)TurtleBrains::Graphics::Graphicinline
SetScale(const float scale)TurtleBrains::Graphics::Graphic
SetScale(const tbMath::Vector2 &scale)TurtleBrains::Graphics::Graphic
SetScale(const float scaleX, const float scaleY)TurtleBrains::Graphics::Graphic
SetScroll(const float scroll)TurtleBrains::Graphics::Graphicinline
SetScroll(const float scrollX, const float scrollY)TurtleBrains::Graphics::Graphicinline
SetTile(const String &tileLayerName, const TileLocation &tileColumn, const TileLocation &tileRow, const TileIndex &toTileIndex, const TileSetIndex &toTileSetIndex=kInvalidTileSetIndex)TurtleBrains::Game::TileSystem
SetTileProperty(const String &tileSetName, const TileIndex &tileIndex, const String &propertyName, const String &propertyValue)TurtleBrains::Game::TileSystem
SetTileProperty(const String &tileSetName, const TileIndex &tileIndex, const String &propertyName, const int propertyValue)TurtleBrains::Game::TileSystem
SetTileProperty(const String &tileSetName, const TileIndex &tileIndex, const String &propertyName, const bool propertyValue)TurtleBrains::Game::TileSystem
SetVisible(const bool isVisible)TurtleBrains::Graphics::Graphic
TileSystem(void)TurtleBrains::Game::TileSystem
UnstableIsPointContained(const tbMath::Vector2 &point) constTurtleBrains::Graphics::Graphic
Update(const float deltaTime)TurtleBrains::Graphics::Graphic
UpdateColliderInformation(void)TurtleBrains::Game::TileSystem
~Graphic(void)=defaultTurtleBrains::Graphics::Graphicvirtual
~Noncopyable(void) noexcept (defined in TurtleBrains::Core::Noncopyable)TurtleBrains::Core::Noncopyableinline
~TileSystem(void)TurtleBrains::Game::TileSystemvirtual