TurtleBrains  0.3.5
High quality, portable, C++ framework for rapid 2D game development.
TurtleBrains::Game::GameScene Member List

This is the complete list of members for TurtleBrains::Game::GameScene, including all inherited members.

AddEntity(Entity *entity)TurtleBrains::Game::EntityManager
AddEntity(Entity &entity)TurtleBrains::Game::EntityManager
AddGraphic(Graphic *graphic)TurtleBrains::Graphics::GraphicList
AddGraphic(std::unique_ptr< Graphic > &&graphic)TurtleBrains::Graphics::GraphicList
AddGraphic(Graphic &graphic)TurtleBrains::Graphics::GraphicList
ApplyTransform(void) constTurtleBrains::Graphics::Graphicprotectedvirtual
ChangeToScene(GameScene &gameScene)TurtleBrains::Game::GameScenestatic
ChangeToScene(GameScene &gameScene, std::unique_ptr< TransitionScene > &&transitionScene)TurtleBrains::Game::GameScenestatic
ClearEntities(void)TurtleBrains::Game::EntityManager
ClearGraphics(void)TurtleBrains::Graphics::GraphicList
EntityList typedefTurtleBrains::Game::EntityManager
EntityManager(void)TurtleBrains::Game::EntityManager
EntityTypeChanged(Entity &entity, const EntityTypeContainer &oldTypes)TurtleBrains::Game::EntityManager
GameScene(void)TurtleBrains::Game::GameScene
GetAllEntities(void)TurtleBrains::Game::EntityManager
GetAnchorPosition(const tbGraphics::AnchorLocation &anchor, const float offsetX, const float offsetY) constTurtleBrains::Graphics::Graphic
GetAnchorPosition(const tbGraphics::AnchorLocation &anchor, const tbMath::Vector2 &offset=tbMath::Vector2::Zero()) constTurtleBrains::Graphics::Graphic
GetColor(void) constTurtleBrains::Graphics::Graphic
GetDepth(void) constTurtleBrains::Graphics::Graphic
GetEntitiesAt(const tbMath::Vector2 &point, const EntityType &byType=Entity::kInvalidType, bool onlyCollidableEntities=false)TurtleBrains::Game::EntityManager
GetEntitiesByType(const EntityType &byType)TurtleBrains::Game::EntityManager
GetEntitiesWithin(const tbMath::Vector2 &center, const float radius, const EntityType &byType=Entity::kInvalidType, bool onlyCollidableEntities=false)TurtleBrains::Game::EntityManager
GetEntitiesWithin(const tbMath::Vector2 &center, const float width, const float height, const EntityType &byType=Entity::kInvalidType, bool onlyCollidableEntities=false)TurtleBrains::Game::EntityManager
GetHeight(void) constTurtleBrains::Graphics::Graphicinline
GetOrigin(void) constTurtleBrains::Graphics::Graphic
GetPixelHeight(void) const overrideTurtleBrains::Graphics::GraphicListinlinevirtual
GetPixelWidth(void) const overrideTurtleBrains::Graphics::GraphicListinlinevirtual
GetPosition(void) constTurtleBrains::Graphics::Graphic
GetRotation(void) constTurtleBrains::Graphics::Graphicinline
GetScale(void) constTurtleBrains::Graphics::Graphicinline
GetScaledHeight(void) constTurtleBrains::Graphics::Graphicinline
GetScaledWidth(void) constTurtleBrains::Graphics::Graphicinline
GetWidth(void) constTurtleBrains::Graphics::Graphicinline
Graphic(void)TurtleBrains::Graphics::Graphic
Graphic(const Graphic &other)=defaultTurtleBrains::Graphics::Graphic
GraphicList(void)TurtleBrains::Graphics::GraphicList
IsActive(void) constTurtleBrains::Graphics::Graphic
IsRelative(void) constTurtleBrains::Graphics::Graphic
IsTransitionPlaying(void) (defined in TurtleBrains::Game::GameScene)TurtleBrains::Game::GameScenestatic
IsVisible(void) constTurtleBrains::Graphics::Graphic
Noncopyable(void) noexcept (defined in TurtleBrains::Core::Noncopyable)TurtleBrains::Core::Noncopyableinline
OnClose(void)TurtleBrains::Game::GameSceneprotectedvirtual
OnOpen(void)TurtleBrains::Game::GameSceneprotectedvirtual
OnRender(void) constTurtleBrains::Game::GameSceneprotectedvirtual
OnRuntimeReload(void)TurtleBrains::Game::GameSceneprotectedvirtual
OnSimulate(void)TurtleBrains::Game::GameSceneprotectedvirtual
OnUpdate(const float deltaTime)TurtleBrains::Game::GameSceneprotectedvirtual
TurtleBrains::operator=(const Graphic &other)=defaultTurtleBrains::Graphics::Graphic
PerformFrame(const float deltaTime)TurtleBrains::Game::GameScenestatic
PerformFrame(GameScene &gameScene, const float deltaTime)TurtleBrains::Game::GameScenestatic
PopTransform(void) constTurtleBrains::Graphics::Graphicprotectedvirtual
RecalculateWidthAndHeight(void)TurtleBrains::Graphics::GraphicList
RemoveEntities(const EntityType &byType=Entity::kInvalidType)TurtleBrains::Game::EntityManager
RemoveEntity(Entity *entity)TurtleBrains::Game::EntityManager
RemoveGraphic(Graphic *graphic)TurtleBrains::Graphics::GraphicList
Render(void) constTurtleBrains::Graphics::Graphic
SetActive(const bool isActive)TurtleBrains::Graphics::Graphic
SetColor(const tbGraphics::Color &newColor) overrideTurtleBrains::Graphics::GraphicListvirtual
SetDepth(const float newDepth)TurtleBrains::Graphics::Graphic
SetOrigin(const AnchorLocation &anchor, const float offsetX, const float offsetY)TurtleBrains::Graphics::GraphicListinline
SetOrigin(const AnchorLocation &anchor, const tbMath::Vector2 &offset=tbMath::Vector2::Zero())TurtleBrains::Graphics::GraphicListinline
SetOrigin(const float originX, const float originY)TurtleBrains::Graphics::GraphicListinline
SetOrigin(const tbMath::Vector2 &origin)TurtleBrains::Graphics::GraphicListinline
SetPosition(const float x, const float y)TurtleBrains::Graphics::Graphic
SetPosition(const tbMath::Vector2 &position)TurtleBrains::Graphics::Graphic
SetRotation(const tbMath::Angle &angle)TurtleBrains::Graphics::Graphicinline
SetScale(const float scale)TurtleBrains::Graphics::Graphic
SetScale(const tbMath::Vector2 &scale)TurtleBrains::Graphics::Graphic
SetScale(const float scaleX, const float scaleY)TurtleBrains::Graphics::Graphic
SetVisible(const bool isVisible)TurtleBrains::Graphics::Graphic
Simulate(void)TurtleBrains::Game::EntityManager
UnstableIsPointContained(const tbMath::Vector2 &point) constTurtleBrains::Graphics::Graphic
Update(const float deltaTime)TurtleBrains::Graphics::Graphic
~EntityManager(void)TurtleBrains::Game::EntityManagervirtual
~GameScene(void)=0TurtleBrains::Game::GameScenepure virtual
~Graphic(void)=defaultTurtleBrains::Graphics::Graphicvirtual
~GraphicList(void)TurtleBrains::Graphics::GraphicListvirtual
~Noncopyable(void) noexcept (defined in TurtleBrains::Core::Noncopyable)TurtleBrains::Core::Noncopyableinline